ENTERPRISE KNOWLEDGE
BUSINESS SOLUTIONS/PROCESS-BASED ORGANIZATIONS
Questions companies must answer in the process of defining
and planning their business:
- 
What is our mission, in 25 words or less?
 
- 
What are our core competencies and skill sets?
 
- 
Where do we make money, and where do we lose it?
 
- 
What support and infrastructure do we have in place?
 
- 
To whom do we lose deals or customers?
 
- 
What growth rate are we seeking?
 
- 
What financial resources are available?  How readily?
 
- 
What is our business model?  Do we want to keep it?
 
ENTERPRISE ARCHITECTURES
 
BUSINESS INTELLIGENCE
DB2 RESOURCES
E-BUSINESS
CONTENT/KNOWLEDGE MANAGEMENT
CHANGE MANAGEMENT
TRANSFORMATION of the ENTERPRISE
ERP Resources
- 
ERP Market Share - 1998
 
- 
SAP - 37%
 
- 
Otherrs - 28%
 
- 
Oracle - 13%
 
- 
JD Edwards - 7%
 
- 
PeopleSoft - 9%
 
- 
Baan - 6%
 
LESSONS in LEADERSHIP (Larry Constantine) - a
summary:
- 
Lead by looking
 
- 
Lead by example - others are watching
 
- 
Lead with questions
 
- 
Lead from below
 
- 
Pair up for problem solving
 
- 
Slow down to speed up
 
- 
Paint pictures
 
- 
Support synergy
 
- 
Manage meetings
 
- 
Improve by inspection
 
- 
Work with tehbest
 
- 
Work yourself out of work.
 
LESSONS in SOFTWARE PROJECT MANAGEMENT (Scott W. Ambler)
- a summary:
- 
People are far more important than
technology
 
- 
Understand teh technology that you
are desigining for
 
- 
Humility is a qualification
 
- 
Requirements are a requirement
 
- 
Requirements rarely chnage, but your
understanding of them often does
 
- 
Read constantly
 
- 
Reduce the coupling withn yoru software
 
- 
Increase the cohesion within your software
 
- 
Expect to port yoru software
 
- 
Accept that change happens
 
- 
Never underestimate the need to scale
 
- 
Performance is only one of many design
factors
 
- 
Manage the seams
 
- 
Shortcuts always take longer
 
- 
Trust no one
 
- 
Show that your design works in practice
 
- 
Apply known patterns
 
- 
Learn each model's strengths and weaknesses
 
- 
Apply several models to a given task
 
- 
Educate your audience
 
- 
A fool with a tool is still a fool
 
- 
Understand teh entire process
 
- 
Test often and early
 
- 
Document your work
 
- 
Technology changes, fundamentals don't.
 
LAWS of USABILITY (Lucy Lockwood) - a
summary:
- 
Design for real work
 
- 
Don't get concrete too quickly
 
- 
Avoid innovation for innovation's sake,
but don't be a slave to fashion
 
- 
Strive for efficient interaction
 
- 
Try out the interface for real work
 
THE USE of TOOLS (Karl Weigers) - a
summary:
- 
A tool is not a process
 
- 
Expect the groupto pass through a sequence
of forming, storming, norming, and performing when it adopts new tools
 
- 
Ask "What's in it for us?," not "What's
in it for me?"
 
- 
Tools affect quality directly, productivity
indirectly
 
- 
Weigh the price of the tool against
the costs of not using it
 
- 
CASE Tools
 
- 
Use CASE tools to design, not just
to document
 
- 
No one wants to go through an idle
change exercise just because someone else had a cool idea
 
- 
Align the team on the spirit of the
method and the tool, not on "The Rules"
 
- 
Keep the information in the tool alive
 
- 
Fitting Tools into Teams
 
- 
Support the new tools with training
in the underlying approaches, such as testing concepts or project estimation
principles
 
- 
When comes to preneting project fiascoes,
the best defense is a good offense.
 
12 STEPS to EAI (Enterprise Application Integration) (David
Linthicum) - a summary:
- 
Understand the problem domain
 
- 
Make sense of the data
 
- 
Make sense of the processes
 
- 
Identify application interfaces
 
- 
Identify the business events
 
- 
Identify the data transformation scenarios
 
- 
Map information movement
 
- 
Apply technology
 
- 
Test, Test, Test
 
- 
Consider performance
 
- 
Define the value
 
- 
Create maintenance procedures
 
- 
Method or madness?